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History: War and protection

Version #14 · Compared with the previous version

+ # War and protection
+ War here is a **rare, expensive, declared event** with a stated goal and a deadline. It is decided by people being present, not by destruction — and everything broken is restored afterwards.
+
+ > After the launch of the city mod there is a **Founding Era of eight weeks without wars**. The war module is switched on separately and announced two weeks in advance.
+
+ ## Protection in peacetime
+
+ | Where | What an outsider can do |
+ | --- | --- |
+ | Wild land | Everything, as in ordinary Minecraft |
+ | Common land of a city | Break a block in 60 seconds, without drops — slow, visible and reversible |
+ | Plot, district, shop lot, temporary holding | Nothing |
+ | Chests, barrels, furnaces, signs | Nothing: they cannot be broken or opened |
+ | Foundation Stone, Relic stone, server Heritage | Nothing, ever |
+
+ Explosions do not break blocks on city territory. The mayor can restore anything outsiders broke on common land with `/city restore`, and the culprit is visible in the log.
+
+ ## Who can declare war
+
+ Only the **ruler of a nation**, and only if:
+
+ 1. the nation has at least 3 active players;
+ 2. the mayors of most of its cities agree;
+ 3. the price of the declaration is in the nation's treasury.
+
+ The target is always one city, and it must be a **neighbour** — within 3 chunks of the attacker's territory.
+
+ - **48 hours of preparation:** the war is visible on the map and in everyone's Book of Events. Allies are called now; they cannot be added later.
+ - While the war lasts, the attacker's upkeep is ×1.5.
+ - A city younger than 3 weeks (6 for a newcomer's city) or on vacation cannot be attacked.
+ - After a war the same sides have a 4-week truce.
+
+ ## Goals
+
+ | Goal | Price | Points to win | Result |
+ | --- | --- | --- | --- |
+ | Capture a Relic | 1 Nether star | 15 | The Relic changes hands |
+ | Vassalisation | 2 Nether stars | 40 | The target becomes a vassal. No land changes hands |
+ | Annexation of the borderland | 4 Nether stars | 60 | Only the outer sectors change hands |
+ | Full annexation | 8 Nether stars | 100 | Only against a city that already lost a war in the last 60 days |
+
+ ## Battle windows
+
+ The mod does not guess time zones: it looks at when a city's residents **actually play**.
+
+ - It finds the 6 consecutive hours with the most activity over the last 30 days.
+ - Inside them the mayor sets **3 windows of 2 hours per week**, on three different days, at least one at the weekend.
+ - Outside the windows the city is invulnerable.
+ - Times are always shown as a countdown: "window in 3 h 20 min".
+
+ ## Sectors and capture
+
+ A city's territory is divided into sectors, and a sector is captured as a whole.
+
+ | Sector | Time to capture | Points |
+ | --- | --- | --- |
+ | Borderland (outer ring) | 10 min | 5 |
+ | Suburbs | 15 min | 10 |
+ | Centre | 20 min | 20 |
+ | Core (with the Foundation Stone) | 30 min | 40 |
+ | Relic | 15 min | 15 |
+
+ - You can attack only a sector next to your own territory or to a sector you already hold: there is a **front**.
+ - Capture speed depends on the balance of attackers and defenders **present** in the sector. Hiding in a bunker or standing AFK does not count.
+ - During a window, blocks in the attacked sector break in 5 seconds and TNT is the main siege tool.
+ - **After the window the mod restores everything**: blocks, containers with their contents, spilled water. Blocks placed by attackers disappear.
+
+ ## How a war ends
+
+ - The attacker reaches the points of the goal — victory.
+ - The defender gets +10 for every window in which the attacker captured nothing; reaching the same number means a **white peace**.
+ - The defender may surrender on milder terms at any moment.
+ - After 14 days — white peace: everything returns, the price is lost.
+
+ ### After an annexation
+
+ The chunks change their flag. Owners of plots there are offered citizenship of the winner: accept within 14 days and the plot stays yours in the new city. **A house remains with its builder.**
+
+ ## Abandoned cities
+
+ A city in Desolation can be occupied by a neighbour without a war: 10 minutes of presence in a sector with no residents of the abandoned city.
#14 · Res Publica currentNov 12, 2026, 07:18 AMRes Publica