War here is a rare, expensive, declared event with a stated goal and a deadline. It is decided by people being present, not by destruction — and everything broken is restored afterwards.
After the launch of the city mod there is a Founding Era of eight weeks without wars. The war module is switched on separately and announced two weeks in advance.
Protection in peacetime
| Where | What an outsider can do |
|---|---|
| Wild land | Everything, as in ordinary Minecraft |
| Common land of a city | Break a block in 60 seconds, without drops — slow, visible and reversible |
| Plot, district, shop lot, temporary holding | Nothing |
| Chests, barrels, furnaces, signs | Nothing: they cannot be broken or opened |
| Foundation Stone, Relic stone, server Heritage | Nothing, ever |
Explosions do not break blocks on city territory. The mayor can restore anything outsiders broke on common land with /city restore, and the culprit is visible in the log.
Who can declare war
Only the ruler of a nation, and only if:
- the nation has at least 3 active players;
- the mayors of most of its cities agree;
- the price of the declaration is in the nation's treasury.
The target is always one city, and it must be a neighbour — within 3 chunks of the attacker's territory.
- 48 hours of preparation: the war is visible on the map and in everyone's Book of Events. Allies are called now; they cannot be added later.
- While the war lasts, the attacker's upkeep is ×1.5.
- A city younger than 3 weeks (6 for a newcomer's city) or on vacation cannot be attacked.
- After a war the same sides have a 4-week truce.
Goals
| Goal | Price | Points to win | Result |
|---|---|---|---|
| Capture a Relic | 1 Nether star | 15 | The Relic changes hands |
| Vassalisation | 2 Nether stars | 40 | The target becomes a vassal. No land changes hands |
| Annexation of the borderland | 4 Nether stars | 60 | Only the outer sectors change hands |
| Full annexation | 8 Nether stars | 100 | Only against a city that already lost a war in the last 60 days |
Battle windows
The mod does not guess time zones: it looks at when a city's residents actually play.
- It finds the 6 consecutive hours with the most activity over the last 30 days.
- Inside them the mayor sets 3 windows of 2 hours per week, on three different days, at least one at the weekend.
- Outside the windows the city is invulnerable.
- Times are always shown as a countdown: "window in 3 h 20 min".
Sectors and capture
A city's territory is divided into sectors, and a sector is captured as a whole.
| Sector | Time to capture | Points |
|---|---|---|
| Borderland (outer ring) | 10 min | 5 |
| Suburbs | 15 min | 10 |
| Centre | 20 min | 20 |
| Core (with the Foundation Stone) | 30 min | 40 |
| Relic | 15 min | 15 |
- You can attack only a sector next to your own territory or to a sector you already hold: there is a front.
- Capture speed depends on the balance of attackers and defenders present in the sector. Hiding in a bunker or standing AFK does not count.
- During a window, blocks in the attacked sector break in 5 seconds and TNT is the main siege tool.
- After the window the mod restores everything: blocks, containers with their contents, spilled water. Blocks placed by attackers disappear.
How a war ends
- The attacker reaches the points of the goal — victory.
- The defender gets +10 for every window in which the attacker captured nothing; reaching the same number means a white peace.
- The defender may surrender on milder terms at any moment.
- After 14 days — white peace: everything returns, the price is lost.
After an annexation
The chunks change their flag. Owners of plots there are offered citizenship of the winner: accept within 14 days and the plot stays yours in the new city. A house remains with its builder.
Abandoned cities
A city in Desolation can be occupied by a neighbour without a war: 10 minutes of presence in a sector with no residents of the abandoned city.